Hello ladies and gentlemen; hopefully you are all having a fine  weekend and welcome back to another edition of The Cardboard Witch.  For  those of you just joining us, yesterday I posted a basic primer on how  to succeed in M12 drafts; this article is intended primarily as a  continuation of that primer.  As promised in the 
first half of the article  we're back talking about drafting M12; this time with a look at my  initial pick rankings by color and commonality for the entire set.

Now  before we get started I'd like to take a moment to talk about what a  "pick ranking" really is; what it's good for, what it's not good for and  most importantly when you should ignore it completely.  First and  foremost to gain any value form another person's pick ranking list you  need to know a little bit about the methodology used to create it.  For  example when making this pick ranking I assumed that I was choosing the  cards early enough in pack 1 to be open to every color/archetype in the  format; so basically my first 5-6 picks.  I felt this was important  because it allowed me to judge each card entirely on it's own merits  which would provide the most accurate ratings possible.  Unfortunately  the downside to this is that drafting is as much about building a deck  as it is about drafting powerful cards; you can't pick cards in a vacuum  but it's really the only fair way to rate them.  In order to compensate  for this effect I've tried to note when a card would be more or less  effective depending on how much synergy it creates with other cards in  your deck.  Ultimately however there's only so much variance you can  account for when making a pick ranking list; the further into the packs  you go the less accurate these ratings will be simply because the cards  you've already drafted will exert greater and greater influence over  your subsequent selections.  In light of this I'd advise you to use  these charts as more of a guideline than an absolute bible on what you  should and shouldn't be picking here in M12; after all there *will* be  situations where picking a Fiery Hellhound over a Shock is the right  decision (usually pack 3 when you've whiffed on playable creatures so  far) but said situations are pretty rare.
I should also mention that since these lists are sorted by color and  commonality they are primarily focused on grading and ranking cards  against each other within the same colors and deck-types.  While this is  obviously pretty useful when you already know what colors you're  drafting it does very little when helping you decide between two cards  of different colors; say a Chandra's Outrage and a Sorin's Thirst for  example.  In order to help combat this problem I've used color coded  text to divide each of these lists into "tiers" for the purposes of  comparison.  While this system is hardly fool-poor it allows you to  cross-reference cards by both color and overall power in the format to  make more informed choices and hopefully as a result, better draft  decks.  Let's take a quick look at what each of these colors mean:
- Red: Cards marked in  red ink are in my opinion the very best cards here in M12 Limited.   These are your bombs, your finishers, your premium removal spells and  any card in general that makes your opponent groan in audible distress  when you cast it.  In other words; these are excellent cards that I  expect to help me win games virtually every time I cast them.
- Blue:  This color is primarily reserved for cards I consider "very good" but  not necessarily "game breaking".  While it can sometimes be hard to tell  the difference between an "elite" card and just a very good one my  general guideline here is that if I am always happy to add a card to my  pile but will rarely be happy to pick the same card first out of a pack  it's a "very good" card and thus gets printed in blue text.
- Green:  These are basically "good" cards; not special, not even exceptional but  quality building blocks for virtually any on-color deck in this  format.  In my opinion the single biggest difference between winning and  losing in Limited play is your ability to fill your deck almost  entirely with cards from this tier or higher.  I won't chase these types  of cards around the table but I'm always happy to draft them when the  price is right (4th-10th pick).
- Orange:  This color is reserved primarily for situational cards that can either  be good or very bad depending on the context of the deck you are  drafting or the game you are playing.  Typically combo cards, sideboard  hosers and tribal "Lords" end up marked in orange.
- Purple: Basically  these are cards I consider "poor" overall.  To be marked in purple ink a  card as to be so uninspiring in Limited that I will not want to have to  play it in my main deck under any circumstances and will rarely be  happy to sideboard in except under the most dire of circumstances.
Okay  so with that out of the way let's dive right in and take a detailed  look at M12 drafting by color and commonality as I see it:       
White Commons:- Gideon's Lawkeeper
- Pacifism
- Stormfront Pegasus
- Assault Griffin
- Peregrine Griffin
- Griffin Sentinel
- Armored Warhorse *-
- Mighty Leap
- Auramancer *+
- Benalish Veteran
- Griffin Rider *++
- Guardian's Pledge *+
- Stave Off
- Stonehorn Dignitary
- Demistify
- Pride Guardian
- Divine Favor
- Lifelink
- Angel's Mercy 
Analysis:  There really isn't much that stands out here; the two best cards are  removal (of sorts) and most of the "upper crust" cards are flying  creatures.  Oddly enough many drafters aren't as high as I am on the  Peregrine Griffin because his stats aren't all that impressive; while I  certainly understand this argument I personally value First Strike and 4  toughness on a Flyer more highly than I would an equivalent  "groundpounder".  Think of it as a "super" Giant Spider that can still  fly over blockers to apply beats if necessary; it's also a pretty sick  combo with a Greatsword so long as you don't pay too highly for the  Equipment.  Armored Warhorse is excellent in a deck with 10 Plains but  loses a lot of value (5-6 picks even) otherwise.  Alternately Auramacer  and Griffin Rider gain a lot of value in a deck with the right pieces;  3-4 quality Auras and 4-5 creatures that say Griffin respectively.   Finally Guardian's Pledge is a pretty high variance selection; in a deck  with 10+ white creatures it's an awesome mini-Overrrun that can totally  win you games.  Otherwise it's the worst Mighty Leap ever; draft  accordingly.
-  Oblivion Ring
- Serra Angel
- Arbalest Elite
- Timely Reinforcements
- Spirit Mantle
- Roc Egg *+
- Celestial Purge
- Alabaster Mage
- Elite Vanguard *+
Analysis: Basically  what you see is what you get; a super powerful removal spell and one of  the best flying creatures in the history of MtG Limited stand a  significant cut above the rest of the White uncommons.   While I won't waste a lot of time explaining why Serra Angel is good I  believe it's worth noting that Oblivion Ring is right on par with Mind  Control for the best removal card in the entire set; as a general rule I  try desperately to avoid passing either card in M12 drafts.  I should  also mention that I am not 100% certain of my rating on Timely  Reinforcements; to me this card seems very good and a potential 3 for 1  is hard to turn down in draft.  On the downside it's hard to use in  White based aggro decks which is unfortunate because White aggro is one  of the better deck options in the format.  If this were an Instant it  would join Ring/Serra in the top tier but as it stands I feel pretty  comfortable calling it a "very good card" here in m12.  Otherwise Roc  Egg is better in a deck where you can easily sacrifice it or combined  with say a Day of Judgment while Elite Vanguard gains decent value in a  very fast white deck; maybe something built around Honor the Pure.
- Gideon Jura
- Sun Titan
- Archon of Justice
- Angelic Destiny
- Aegis Angel
- Gideon's Avenger
- Day of Judgment
- Honor the Pure *+
- Grand Abolisher
- Messa Enchantress
- Personal Sanctuary
Analysis: Once again there are no real surprises here; White's best rare/mythic  is a Planeswalker and following right behind Gideon is the White Titan.   While I haven't had the misfortune of playing against Gideon yet in  M12, my previous experience with him in Rise of the Eldrazi Limited  tells me that he's one of the most broken cards in the set.  The  combination of a high starting loyalty, a repeatable creature kill  effect and Gideon's ability to turn into a 6/6 Indestructable "man" is  just way too much action from one card for most Limited decks to  handle.  Sun Titan cracks the list at #2 and is surprisingly more  effective here in M12 than he was in M11; the format is much more  aggressive and as such it's *very* easy to pile up dead "mans" during  early combat for your Sun Titan to resurrect later in the game.  Archon  of Justice is both a strong evasive creature AND a removal effect;  albeit one that ultimately costs you the 4/4 Flyer.  I'm still a little  torn as to whether Angelic Destiny is actually a better card than Aegis  Angel; in a format with Unsummon/Adept and so much instant speed  creature kill this could be a really easy way to waste 4 mana.  On the  other hand if your opponent *can't* stop this card it probably wins you  the game regardless of what random dude is wearing it at any given  time.  Aegis Angel on the other hand is *merely* a 5/5 Flyer for 6 with  an ability that is highly unlikely to actually affect many games of  Limited; though to be fair a 5/5 Flyer is *way* better than a 4/4 Flyer  here in M12 so this argument could really go either way.   Gideon's  Avenger just barely misses out on the top tier because the turn you cast  him he's still pretty easy to kill and doesn't turn into a super "bomb"  type card until you can force your opponent to tap a bunch of  creatures.  Finally much like Guardian's Pledge, Honor the Pure is a  decent card in any white deck with about 8 on color creatures; it turns  into a *very* good card the moment you get about 10 white creatures in  your deck.
- Merfolk Looter
- Aether Adept
- Skywinder Drake
- Frost Breath
- Aven Fleetwing
- Mana Leak *+
- Chasm Drake
- Divination
- Phantasmal Bear
- Cancel *+
- Unsummon
- Ponder 
- Ice Cage
- Amphin Cutthroat
- Merfolk Mesmerist *+
- Negate
- Jace's Erasure*+
- Coral Merfolk
- Flight
Analysis: Finally  some controversy; while I'm not sure most drafters would rate Merfolk  Looter ahead of Aether Adept here in M12 I'm comfortable with doing  exactly that now that I've drafted the format a few times.  Look I love  me a Man O'War as much as the next gal and there's certainly no denying  that in a fast aggro based format Aether Adept can generate devastating  tempo swings in the early/mid-game.  Unfortunately as the game drags  past the point where 2/2 Gray Ogres and Unsummon effects are still  relevant the Adept loses more and more power until it becomes a  situational stall effect tied to a near-worthless chump blocker.  By  contrast while the initial impact of casting a Merfolk Looter is  somewhat minimal it's value grows stronger and stronger as the turns  pile up and you "loot" deeper into your deck.  This is particularly  noticeable once you've put 5-7 land into play and can therefore freely  cycle any basic lands you draw to find more relevant cards; Magic is  pretty easy when you're drawing gas every turn while your opponent is  playing lands and passing.  In short Aether Adept wins turns while  Merfolk Looter wins games and as such I can't in good conscience put the  Adept higher than the Looter on this list even though they are both  amazing cards here in this format.  Aside from the Looter/Adept debate  this list is pretty straightforward; 3 of the next 5 cards are creatures  with Flying sandwiched in between the highly under-rated Frost Breath  and format staple Mana Leak.  I should mention that as usual the  counterspells on this list gain reasonable value in decks that can spill  out a number of cheap threats and then leave the necessary counter-mana  open from turn to turn.  Additionally while I personally won't be  chasing the "mill" strategy here in M12, if you *are* building this  decktype Merfolk Mesmerist should rise 8-10 spots on this list; ditto  for Jace's Erasure except more like 4-8 spots.
- Mind Control
- Azure Mage
- Belltower Sphinx
- Phantasmal Dragon
- Turn to Frog
- Alluring Siren *-
- Flashfreeze
- Master Thief
- Levitation *+
Analysis:  To be perfectly honest I'd have to say that Mind Control and it's many  format specific variants is probably my favorite cards in all of Limited  Magic.  There's something absolutely fantastic about knowing that no  matter what kind of sick, disgusting, bomb-tastic monster your opponent  is about to cast you'll be ready and waiting with the Mind Control to  steal it on your next turn.  In my opinion this is *the* premier removal  spell in M12 Limited and the short list of cards I'd take over Mind  Control in a vacuum consists of: any Planeswalker except Chandra, any  Titan except Primeval, Sphinx of Uthuun, Rune-Scarred Demon and  Flameblast Dragon.  It's also fair to say that it's roughly on par with  Oblivion Ring but with these few exceptions there really aren't a lot of  good excuses to pass a Mind Control unless you can *not* play Blue.   After Mind Control there is a little bit of controversy at 2 and 3;  personally I value repeatable card draw effects very highly in Limited  and would typically slam the Azure Mage over Belltower Sphinx almost  every time.  M12 however is absolutely littered with game breaking 4/4  Flyers and Belltower Sphinx blocks these cards all day while  simultaneously punishing your opponent for attacking so I wouldn't fault  someone for taking the Sphinx instead.  The rating for Alluring Siren  assumes that you've also drafted some cards your opponent has no real  desire to attack into; Wall of Torches, Peregrine Griffin, Belltower  Sphinx, Sengir Vampire, anything with Deathtouch, Blood Ogre and Habor  Servant all come to mind for example.  Without these types of cards  however the Siren is pretty much reduced to helping you outrace  opponents you were already beating and executing cycle "Mages" who have  no real desire to attack into *anything*.  Finally while I don't  personally think Levitation is a playable card in most Blue decks it  *can* function as a "broke man's" Overrun in a U/G Stompy deck built  around multiple Sacred Wolfs, Stampeding Rhinos and Garruk's  Companions.  Whether or not U/G Stompy is a strategy you should be  pursuing here in M12 drafts is another question entirely but if you do  find yourself building this deck-type it would be foolish to ignore  Levitation's game winning potential; especially in a deck that will  likely be short on game winning cards already.
- Jace, Memory Adept
- Frost Titan
- Sphinx of Uthuun
- Djinn of Wishes
- Phantasmal Image
- Jace's Archivist *-
 
- Redirect
- Lord of the Unreal   
- Mind Unbound
- Visions of Beyond
-  Time Reversal
Analysis: No  matter how you feel about Jace 3.0 in constructed (ick) it's pretty  hard to deny that he absolutely dominates games of Limited Magic.   Remember folks your opponent starts the game with 7 of his 40 cards in  his hand and will likely have drawn at least 4 cards by the time you  have a chance to cast Jace.  This means that even in the worst case  scenario your opponent is now 3 activations away from losing the game  because he's out of cards and 1 of those activations comes immediately  after you cast Jace.  "Blocking twice" is a pretty unfair win condition  and as such there's really never a good reason to pass Jace; even in  pack 3 when you aren't in Blue.  Coming in right behind Jace 3.0 is the  Blue Titan; while it's certainly fair to argue that "Frosty" is the  worst of the 4 "good" Titans in M12 he's just as good a weapon against  enemy Titans here in Limited as he is in Standard.  Naturally this only  matters if one of your opponent drafts a Titan and you both get to cast  them in a game against each other but it still feels weird calling  Frosty the "weaker" Titan when he beats all of his brothers on the  table.  Rounding out the top tier we have 2 flying "fatties" that  generate some form of card advantage; personally I rate Sphinx of Uthuun  higher than the Djinn because it's much harder to kill a 5/6 body and  his "Fact or Fiction" effect is pretty much guaranteed to draw me into  good cards.  The Djinn however is nothing to sneeze at; 4/4 Flying for 5  mana is a clearly defined benchmark here in M12 Limited and while a  little random, burning Wish tokens absolutely *can* win you the game off  the right top-deck.  It bears mentioning that Phantasmal Image would  join these 4 cards in the top tier if not for the pesky Illusion clause;  with that noted however it's still a 2 mana Clone and thus a very good  card here in M12.  Just make sure that you have it copy a creature with  an "enters the battlefield" trigger so that you've already gained value  even if your opponent does target it.  The only real "high variance"  card on this list is Jace's Archivist; in a very fast aggro deck that  can repeatedly dump out its hand he turns into a ridiculous card drawing  engine.  In your typical Blue control or tempo build however he's  mostly good a mucking bad hands and as such taking him shouldn't be a  high priority for these decks.
Editor's Note: Due to some technical difficulties with Blogger caused by the "graphic intensity" of this article (sarcasm intended) I've been forced to break it into 4 parts.  What's more I can't edit any of those parts without Blogger deleating enitre paragraphs of my work for no reason.  In light of this you'll have to bear with me for a little while in terms of editing mistakes, broken links and in one case the absence of an actual title.  In the meantime please feel free to use the following links to find the other 3 parts of this article:
Of Limited Interest #32.2 - Number Crunch Part 2 
Of Limited Interest #32.3 - Number Crunch Part 3 
Of Limited Interest #32.4 - Number Crunch Part 4
Incredible amount of work must be behind this article, but the result is the best m12 draft reference I have seen so far (not counting LSV because we are talking about casual magic and causal bloggers).
ReplyDeleteGergo
Wow, high praise indeed; thanks! To be fair while it took a bunch of hours to write and research it didn't exactly feel like "work" :) I love Limited, especially draft. Thanks for checking out my blog and leaving a comment; you made my day.
ReplyDelete