Hello ladies and gentlemen and welcome back to another edition of The Cardboard Witch. If you're joining us for the first time, the author of this blog (me) has recently undertaken an epic quest to identify, describe and rate all of the available deck archetypes in Scars of Mirrodin booster drafts. In my opinion the SoM draft environment is noticeably archetype driven; as opposed to say M11 which was more about "assembling a pile of good cards in 2 colors". One of the key skills necessary to succeed in this format is identifying which archetypes are open/available and adjusting your pick evaluations accordingly in real time as the draft progresses. While I certainly can't draft a good deck for you it's my hope that these "1 page archetype primers" will make it easier for readers to compete successfully in SoM drafts; after all the more the merrier and I need *somebody* to draft against!
With that out of the way lets get right back to the fray and talk about one of the better "combo" style decks in the format; G/U Molder Beast.deck. The very first time someone played this deck against me in a draft was at least a month after SoM had been released and I was taken completely by surprise. Up 14 or so life to his 5 my opponent proceeded to draw and cast 3 cards on his turn, sacrifice a bajjilion artifacts and hit me with a 15 power flying Molder Beast for the win. Combining cheap artifacts, card draw, sacrifice effects and giant Green monsters who are very hard to block into the same deck allows this wacky archetype to create stunning victories from out of nowhere.
How Does it Win?: Despite the sheer number of effects involve the basic game plan for winning with G/U aggro is actually pretty simple. In the early game the deck hides behind high toughness bodies (Replica's, Walls) while casting Spellbombs and establishing it's mana base. While it may be necessary to sacrifice some of your artifacts in the early game ideally you want to wait until later once you have threats in play; play the removal from your hand first if needed. Once you have enough mana the deck starts flooding the board with "fat"; preferably in the form of one or more Molder Beasts. Once you've got a couple giant monsters on the table it's time to start cracking Spellbombs, strap on some equipment and crush your opponent in 1-3 attack phases total.
Overall Rating: While somewhat lacking in consistency and a little vulnerable to opponents who've simply drafted a lot of removal there's no way to deny this archetype's overall power. While it's certainly not impossible to kill a flying Molder Beast/Alpha Tyrranax before it kills you it's not easy either. When operating on full throttle U/G MBD builds will out "bomb" decks built around broken rares with a pile of commons. Unfortunately despite this overall power the fact that once in a while you'll draw nothing but Walls and Spellbombs makes it hard to rate this archetype higher than 5 out of 10; combo players everywhere will likely disagree with this rating however.
Well gang that pretty much concludes our 1 page primer on G/U Molder Beast.Deck; one of the most interesting and "fun" decks to play in the entire format. While I personally don't rate it as the best deck in the format it's probably important to mention that I'm 2-2 against variants of it in SoM draft so it can't be all *that* bad. Until next time thanks for reading and remember that a 13/3 Flying Molder Beast is nothing to giggle about; unless it's yours.