Hello everyone out there in Internetland; welcome back to another edition of The Cardboard Witch. Before we get started I'd like to take a moment to thank the guys at
ManaNation and in particular "This Week in Magic" writer Eric Linden. For the past two weeks Eric has included articles from this blog in his weekly must read Magic links. For a smaller independent blog like this one making "This Week in Magic" is pretty exciting news; making the list 2 weeks in a row almost made me pee myself. For those of you who've never checked out either ManaNation or the This Week in Magic feature please feel free to stop by the link posted above and take a poke around. ManaNation is not only one of the most entertaining and informative MtG Websites on the net; it's also completely free.
Okay with that taken care of let's dive right in and look at a recent 8 man Swiss event I participated in while playing Magic Online for only the 2nd time since Shadowmoor. As regular readers of this blog may be aware I've decided to begin my reacquaintance with MtGO by playing in casual Swiss events; while I may be a decent Magic player I am by no means I very good video game player and could probably use all the practice I can get out of my 3 Packs/2 Ticket entry fee. I figure that once I can get through an entire 3 round tournament without misclicking/skipping an attack phase or randomly skipping past my own turn it will be safe to move on to the more competitive 8-4 queues. First lets talk a little about the drafting portion of the tournament and then we can look at how the deck played out round by round:
The drafting portion of this event actually started out a little weird; my first pack was borderline awful with the only consolation prize being a Tumble Magnet. While I personally think Tumble Magnet is a very strong card and highly under-rated in the format it's not exactly what I'd call an ideal 1st overall selection. Making matters worse I was promptly shipped a pack that was both missing it's rare and contained absolutely no removal whatsoever; not even an Instill Infection. While the pack had a number of decent creatures in it the only card that stood out to me as potentially capable of winning the game on it's own was a Bellowing Tangleworm which I reluctantly added to my pile. My mood improved considerably when my 3rd pick turned out to be a Contagion Clasp; not only was the Clasp itself excellent removal but it also threatened to combine with the Tumble Magnet for infinite tap out effects. More importantly while none of my first 3 picks would force me to go into Infect they still left me *wide* open to do so if I saw a strong Poison signal in the next couple of picks. Unfortunately there were no good creatures with Infect in the next pack and after careful deliberation I decided to take a Glint Hawk Idol over a Glint Hawk and some random R/U cards. While obviously the actual Glint Hawk itself would combo pretty well with my Tumble Magnet or Contagion Clasp I felt that the Idol was simply the better card for the deck I was likely building at this point; G/W Metalcraft Aggro. Of course as if to spite me the next pack had no relevant W or G cards but did contain a Corpse Cur and a Plague Stinger. I decided to take the Corpse Cur and leave my options open; if the rest of the pack was rich in Posion I'd simply discard the Idol and move on. Naturally the next pack had no Infect cards whatsoever, forcing me to take a Molder Beast and shift back into the G/W Aggro plan. The rest of pack 1 however simply refused to agree; suddenly I couldn't buy a relevant beatdown card in W or G and simultaneously the packs were stripped completely clean of Infect monsters as well. I managed to grab a Fumespitter, an Accorder's Shield and a 9th pick Flesh Allergy before the pack dried up completely.
Going into pack 2 I was obviously a little nervous; at this point I was looking at a fairly mediocre B/G aggro deck built around some -1-1 counters and a couple of 5CC beaters. Thankfully I ripped open a draft saving Skinrender and after breathing a deep sigh of relief quickly added it to my pile. Pick 2 in this pack would end up defining the rest of my draft; my opponent to the left passed me a Razor Hippogriff, a Molder Beast and a Wall of Tanglecord. Making matters worse he'd also left all 3 uncommons and his terrible rare (Shape Anew) in the pack. At this point it became a simple question; were 2 Molder Beasts and a Bellowing Tanglewurm better than a Razor Hippogriff and a Glint Hawk Idol in the context of the cards I'd already drafted. While I might have said yes if my pile had a Slice in Twain or a Sylvok Replica to help fuel the Molder Beasts, I simply couldn't pass up a card as powerful as Razor Hippogriff on the off chance I would be passed artifact destruction effects later in the draft. I'd also developed the suspicion that while W had simply been scarce my inability to draft G cards was the result of fierce competition from multiple players in the draft. In particular I had noticed that not 1 of the 3 early Carapace Forgers I'd seen had tabled the entire pack . My suspicions were confirmed when my screen revealed a Glimmerpoint Stag and suddenly my deck started to come together. My next 3 picks were Origin Spellbomb, Leaden Myr and Origin Spellbomb; firmly cementing me in W/B and relegating my Wurms to the sidelines. The rest of the pack wasn't bad either, netting me a Snapsail Glider, a 2nd Glint Hawk Idol (8th pick!) and a very late Ghalma's Warden. When you count the 13th pick Vector Asp pack 2 ultimately produced 10 of the 23 non-land cards I ended up playing in my main deck.
Compared to the first 2 packs, pack 3 was relatively straightforward. I opened a Kemba, Kha Regent in a pack with no W/B or artifact removal effects. While my only equipment card at the time was an Accorder's Shield I really couldn't pass up the 2/4 body for 3 and I felt confident I could find more equipment later in pack 3 if I put a high enough priority on it. This turned out to be partially true as my very next pick was a Sylvok Lifestaff; again from a pack with no removal effects I could play. Unfortunately this would be the absolute last piece of equipment I would see all draft; one of my opponent's was forcing a U/W Equipment deck someplace else at the table and was clearly prioritizing these cards VERY highly. Pack 3 would reveal a bunch of great R cards and not much else; I decided to reach for the Kemba's Skyguard to fill out the deck with an extra flyer and some more life-gain but I certainly wasn't happy about doing so. Of course pick 4 more than made up for it when someone passed me my 2nd copy of Glimmerpoint Stag and helped tip my deck over from "decent" to "very strong" in the blink of an eye. The rest of the pack was predictably less exciting; I ended up being cut out of W pretty quickly and there just wasn't a whole lot of B in pack 3 whatsoever. I ended up drafting back to back Auriok Replicas and a very late Fumespitter but otherwise nothing else I chose in this pack would make the final deck.
Actually building the deck was relatively easy; I had 19 cards I definitely wanted to play and only one was a mana Myr. Even with a deck that curved out at 5 that pretty much forced me to run 17 land, leaving only 4 unfilled slots. While not my favorite card the Ghalma's Warden was clearly the "best remaining creature" in the pile which in turn made both of the Auriok Replicas more attractive than they would have otherwise been. It certainly didn't hurt that they worked well with other artifact dependent cards in the deck like Glint Hawk Idol, Snapsail Glider and Razor Hippogriff. I ultimately settled on Vector Asp for the 23rd slot because of its overall utility; it's a cheap artifact creature, in a pinch it can turn into a -1-1 token to proliferate with Clasp, and it's the easiest creature in the entire deck to sacrifice to the Flesh Allergy. This is the deck I eventually settled on:
"Swiss Army Stags" - W/B Aggro:
Creatures - 14 (18)
2x Fume Spitter
2x Origin Spellbomb *(turns into a creature)
1x Vector Asp
2x Glint Hawk Idol *(turns into a creature)
1x Leaden Myr
1x Snapsail Glider
2x Auriok Replica
1x Kemba, Kha Regent
1x Kemba's Skyguard
1x Ghalma's Warden
2x Glimmerpoint Stag
1x Skinrender
1x Razor Hippogriff
Spells - 9 (5):
1x Accorder's Shield
1x Sylvok Lifestaff
1x Contagion Clasp
1x Tumble Magnet
1x Flesh Allergy
Lands - 17:
9x Plains
8x Swamp
Functional Sideboard - 7:
1x Golden Urn
1x Nihil Spellbomb
1x Soul Parry
2x Fulgent Distraction
1x Loxodon Wayfarer
1x Corpse Cur